class_name IntegerScalingControl extends Control var _origin_size: Vector2 func _ready() -> void: _origin_size = size layout_mode = 1 get_viewport().size_changed.connect(_on_screen_resized, CONNECT_DEFERRED) _on_screen_resized() func _on_screen_resized() -> void: var window_size: Vector2i = get_viewport().size var raw_size := Vector2(ProjectSettings["display/window/size/viewport_width"], ProjectSettings["display/window/size/viewport_height"]) var possible_scale := window_size / Vector2i(raw_size) var final_scale: Vector2i = max(1, min(possible_scale.x, possible_scale.y)) * Vector2i.ONE scale = final_scale var window_size_unscaled := Vector2(window_size.x / final_scale.x, window_size.y / final_scale.y) var diff_x :float = window_size_unscaled.x - _origin_size.x var diff_y :float = window_size_unscaled.y - _origin_size.y anchor_left = 0.5 anchor_right = 0.5 anchor_top = 0.5 anchor_bottom = 0.5 offset_left = -(_origin_size.x + diff_x) / 2 offset_right = (_origin_size.x + diff_x) / 2 offset_top = -(_origin_size.y + diff_y) / 2 offset_bottom = (_origin_size.y + diff_y) / 2 grow_horizontal = Control.GROW_DIRECTION_BOTH grow_vertical = Control.GROW_DIRECTION_BOTH pivot_offset = size / 2