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@@ -0,0 +1,30 @@
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+class_name StackableControl extends Control
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+
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+@export
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+var _initial_scene: PackedScene
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+
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+var _current_ref: Node
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+var _stacked_ref: Array[Node] = []
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+
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+func _ready() -> void:
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+ to_prefab(_initial_scene)
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+
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+func to(node: Node, push_prev: bool = false) -> void:
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+ if push_prev:
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+ _stacked_ref.push_back(_current_ref)
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+ if _current_ref != null:
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+ remove_child(_current_ref)
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+ _current_ref = null
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+ if node != null:
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+ add_child(node)
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+ _current_ref = node
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+
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+func to_prefab(prefab: PackedScene, push_prev: bool = false) -> void:
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+ if prefab != null:
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+ to(prefab.instantiate(), push_prev)
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+
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+func pop() -> void:
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+ to(_stacked_ref.pop_back(), false)
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+
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+func clear_stacked() -> void:
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+ _stacked_ref.clear()
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