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- using TBL.GodotSharp.Ui.AutoAdaption;
- namespace TBL.GodotSharp
- {
- public partial class Game
- {
- public AutoAdaptionController AutoAdaptionController { get; protected set; }
- public override void _Ready()
- {
- AddChild(AutoAdaptionController = new AutoAdaptionController());
- OnReady();
- }
- protected abstract void OnReady();
- }
- }
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