using Godot; namespace TBL.GodotSharp { /// /// 游戏核心主节点 /// 作为游戏根节点及各个控制对象的持有者 /// public abstract partial class Game : Control { /// /// 全局单例 /// public static Game Instance { get; private set; } public override void _EnterTree() { Instance = this; } public override void _ExitTree() { Instance = null; } } }