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- using System.Diagnostics;
- using Godot;
- using TBL.GodotSharp.Content.Package;
- using Zio.FileSystems;
- namespace TBL.GodotSharp.Content
- {
- /// <summary>
- /// 内容包容器
- /// </summary>
- public class PackageContainer : Node
- {
- /// <summary>
- /// 叠加文件系统
- /// </summary>
- public readonly AggregateFileSystem FileSystem = new AggregateFileSystem();
- public override void _Ready()
- {
- Name = nameof(PackageContainer);
- }
- /// <summary>
- /// 卸载所有内容包
- /// </summary>
- public void UnloadPackages()
- {
- for (var i = GetChildCount() - 1; i >= 0; i--)
- {
- if (GetChild(i) is PackageNode packageNode)
- {
- RemoveChild(packageNode);
- packageNode.QueueFree();
- }
- }
- }
- /// <summary>
- /// 重装载所有内容包,将内部目录全部以内部内容包加载
- /// </summary>
- public void ReloadPackages() => ReloadPackages(string.Empty);
- /// <summary>
- /// 指定内部内容包目录,重装载所有内容包
- /// </summary>
- /// <param name="internalPackageRoot">内部内容包根目录,传入 null 可以不装载内部内容包</param>
- public void ReloadPackages(string internalPackageRoot)
- {
- UnloadPackages();
- // 添加内部内容包
- if (internalPackageRoot != null)
- {
- var title = ProjectSettings.GetSetting("application/config/name") as string;
- var assembly = Game.Instance.GetType().Assembly;
- var versionInfo = FileVersionInfo.GetVersionInfo(assembly.Location);
- AddChild(new InternalPackage(new PackageNode.Info(title, versionInfo.CompanyName, versionInfo.ProductVersion), internalPackageRoot));
- }
- }
- }
- }
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