PackageContainer.cs 1.9 KB

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  1. using System.Diagnostics;
  2. using Godot;
  3. using TBL.GodotSharp.Content.Package;
  4. using Zio.FileSystems;
  5. namespace TBL.GodotSharp.Content
  6. {
  7. /// <summary>
  8. /// 内容包容器
  9. /// </summary>
  10. public class PackageContainer : Node
  11. {
  12. /// <summary>
  13. /// 叠加文件系统
  14. /// </summary>
  15. public readonly AggregateFileSystem FileSystem = new AggregateFileSystem();
  16. public override void _Ready()
  17. {
  18. Name = nameof(PackageContainer);
  19. }
  20. /// <summary>
  21. /// 卸载所有内容包
  22. /// </summary>
  23. public void UnloadPackages()
  24. {
  25. for (var i = GetChildCount() - 1; i >= 0; i--)
  26. {
  27. if (GetChild(i) is PackageNode packageNode)
  28. {
  29. RemoveChild(packageNode);
  30. packageNode.QueueFree();
  31. }
  32. }
  33. }
  34. /// <summary>
  35. /// 重装载所有内容包,将内部目录全部以内部内容包加载
  36. /// </summary>
  37. public void ReloadPackages() => ReloadPackages(string.Empty);
  38. /// <summary>
  39. /// 指定内部内容包目录,重装载所有内容包
  40. /// </summary>
  41. /// <param name="internalPackageRoot">内部内容包根目录,传入 null 可以不装载内部内容包</param>
  42. public void ReloadPackages(string internalPackageRoot)
  43. {
  44. UnloadPackages();
  45. // 添加内部内容包
  46. if (internalPackageRoot != null)
  47. {
  48. var title = ProjectSettings.GetSetting("application/config/name") as string;
  49. var assembly = Game.Instance.GetType().Assembly;
  50. var versionInfo = FileVersionInfo.GetVersionInfo(assembly.Location);
  51. AddChild(new InternalPackage(new PackageNode.Info(title, versionInfo.CompanyName, versionInfo.ProductVersion), internalPackageRoot));
  52. }
  53. }
  54. }
  55. }