using System.Diagnostics;
using Godot;
using TBL.GodotSharp.Content.Package;
using Zio.FileSystems;
namespace TBL.GodotSharp.Content
{
///
/// 内容包容器
///
public class PackageContainer : Node
{
///
/// 叠加文件系统
///
public readonly AggregateFileSystem FileSystem = new AggregateFileSystem();
public override void _Ready()
{
Name = nameof(PackageContainer);
}
///
/// 卸载所有内容包
///
public void UnloadPackages()
{
for (var i = GetChildCount() - 1; i >= 0; i--)
{
if (GetChild(i) is PackageNode packageNode)
{
RemoveChild(packageNode);
packageNode.QueueFree();
}
}
}
///
/// 重装载所有内容包,将内部目录全部以内部内容包加载
///
public void ReloadPackages() => ReloadPackages(string.Empty);
///
/// 指定内部内容包目录,重装载所有内容包
///
/// 内部内容包根目录,传入 null 可以不装载内部内容包
public void ReloadPackages(string internalPackageRoot)
{
UnloadPackages();
// 添加内部内容包
if (internalPackageRoot != null)
{
var title = ProjectSettings.GetSetting("application/config/name") as string;
var assembly = Game.Instance.GetType().Assembly;
var versionInfo = FileVersionInfo.GetVersionInfo(assembly.Location);
AddChild(new InternalPackage(new PackageNode.Info(title, versionInfo.CompanyName, versionInfo.ProductVersion), internalPackageRoot));
}
}
}
}