using System.Collections.Generic;
using Godot;
namespace TBL.GodotSharp.Content;
///
/// 资源包节点
///
public abstract partial class Package : Node
{
///
/// 自身信息
///
public readonly Info SelfInfo;
///
/// 依赖项信息集
///
public readonly ICollection Dependencies = new HashSet();
public override void _Ready()
{
Name = SelfInfo.ToString();
}
}